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Ryan Plays Pokémon: I forced my Grandma to play Pokémon FireRed
Pokémon FireNan and LeafGran
Columns
Ryan Easby
-
September 23, 2026
Spotlight
Can a Skybox Editor Find Readers After Risking Their Life in a Dungeon? Volume 15: Baroque
Columns
Lucas White
-
September 16, 2026
It’s Never Too Late To Play… Portal
Columns
Joe Richards
-
September 9, 2026
Eorzean Nights: Final Fantasy XIV’s theme park approach is starting to lose its luster
Columns
Hayes Madsen
-
September 2, 2026
More of the Good Stuff
Chasing ghosts in empty rooms
It don't matter what you call it. I know it all the same.
Features
Will Borger
-
August 31, 2026
Nobody puts Aerith in a refrigerator
On women, fridging, and video games.
Features
Will Borger
-
August 19, 2026
Can a Skybox Editor Find Readers After Risking Their Life in a Dungeon? Volume 14: Labyrinth.OS
Volume 14: Labyrinth.OS
Columns
Lucas White
-
August 19, 2026
It’s Never Too Late To Play… Grandia 2
Volume 8: Putting it to bed
Columns
Joe Richards
-
August 12, 2026
Ryan Plays Pokémon: Ranking every evil plan in mainline Pokémon games based on how much they would annoy me
Columns
Ryan Easby
-
August 5, 2026
Eorzean Nights: Final Fantasy XIV’s Wuk Lamat is a shockingly smart subversion of the Shonen hero
Columns
Hayes Madsen
-
July 29, 2026
The vanishing art of disability reporting
Features
Grant Stoner
-
July 28, 2026
It’s Never Too Late To Play… Metal Gear Solid 3: Snake Eater
Columns
Joe Richards
-
July 22, 2026
Popular Pieces
Hamazaki Has To Goh – where does Ryu Ga Gotoku Studio draw the line on casting, and why is it not at sexual assault?
Teruyuki Kagawa isn’t the first time the Like a Dragon series had criminality connected to its actors, but it’s the first that can’t be forgiven.
Features
Ashley Schofield
-
November 7, 2025
Kaizo Mario was my physical therapy
My journey of recovery.
Khan
Features
Imran
-
May 21, 2025
Mouthwashing’s genesis, sick jokes, and the “thin line between goofy and grotesque”: an interview with Wrong Organ
Kai Moore, Jeffrey Tomec, and Johanna Kasurinen discuss their hopes and fears before launching the hit indie horror game and what happens next.
Features
Fran J. Ruiz
-
July 14, 2025
Street art, strength, and selling out: How Street Fighter 6 sacrificed its identity to chase brand synergy
Ebert’s been gone long enough to stop arguing if video games are art, but can they represent the plight of the people? Sometimes — if corporate doesn’t have its way.
Features
Ashley Schofield
-
July 7, 2025